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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/2828 by u/New_Core

function u(t) {

}//
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  • tried same with function.. still 140 ;) F=(e,d,a,b)=>x.fillRect(a,b,d,e);for(i=768;i--;x.fillStyle=hsla(${i+99*S(f)},99%,50%,.5)i<216?F(5,2e3,0,5*i,f=t*2):F(g=1080,5,5*i-g,0,f=t)
  • u/New_Core
    lol and now I wonder why I didnt just do this from beginning.. for(i=768;i--;x.fillStyle=hsla(${i+99*S(f)},99%,50%,.5)i<216?x.fillRect(0,5*i,2e3,5,f=t):x.fillRect(5*i-1080,0,5,1080,f=t*2)
  • u/New_Core
    #colorshock

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function u(t) {

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function u(t) {

}//
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remix of d/2823 by u/alien

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remix of d/2822 by u/hamoid

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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
135/140


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  • Meteor shower?

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function u(t) {

}//
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function u(t) {

}//
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  • I'm sure some of you can shorten this considerably.
  • u/alien
    good sir what does F=(v)=> are you doing some functional programming here?
  • u/joeytwiddle
    🏳️‍🌈
  • u/cantelope
    @alien the F=(v)=> is indeed a function, using the short ES6 arrow syntax. Its purpose is to return a hex value between 0 and 255, (with a preceding 0 when value is less than 16). the hex code is then combined with 2 other hex codes to form a complete, valid color code in the form of #000000. There is a shorter way to do this but it results in exponentially fewer colors. sorry for delayed response.
  • u/New_Core
    Using rgb colors instead of hex you dont need to struggel with converting. a=130;for(i=1e3;i--;x.fillStyle=R(a*S(v=i/70-t*4)+a,a*C(v)+a,-a*S(v)+a))x.fillRect(5*i,0,5,2e3) a here uses 130 of the 255 colors to match the same colors.
  • u/alien
    thank you for the response @catelope

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