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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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Xen

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  • u/Xen
    Yess!
  • u/iverjo
    Interesting
  • u/donbright
    dude ... so we are falling.. and then we are abt to hit ground... and then we are falling again...

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  • Newton's cadle

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  • That's how to render a ball surface like a pro

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remix of d/9674 by u/f8f82804

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  • u/donbright
    thats cool... how does it work?
  • u/joeytwiddle
    Very nice! #halftone
  • u/f8f82804
    u/donbright: I used the parameterization from d/5600. I like it a lot because it keeps fairly even density of dots on the surface. It's based on cylindrical coordinates where each point is at a different vertical level and the points spiral around. The key is that not all values of i result in drawing a dot. We drop the back half of the sphere with C(a) >0, but we also implicitly drop points where s*i-i*i is negative
  • u/donbright
    thanks... fascinating...

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remix of d/9676 by u/f8f82804

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  • Smokey 3D structure with joey's shadows

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  • u/donbright
    i stare at this at night... i see gray trails!!!
  • u/joeytwiddle
    Could be your monitor is old, or your eyes
  • u/fujimotos
    Oh hey, I can see the gray tails too. It appears when I don't focus on an individual node and try to watch the whole screen.
  • u/katkip
    It's not deep learning but I will #ai this.
  • u/iverjo
    My cat reacts to this ^^ She tries to catch the "fishes"

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