dwitter.net | KilledByAPixel (18132)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/lionleaf
    Oh nice, now I don't need to run my backups! j/k. Sweet tool! Would be fun to see some stats as well, dweet volume over time for instance
  • u/KilledByAPixel
    Yeah, I'd like to dig into the data some now that it is more accessible, and provide some tools for analyzing it.
  • u/pavel
    Top ten dweets for awesomes / char count?
  • u/KilledByAPixel
    #dweetabase

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  • Ghost Party! 👻 🎃 👻

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  • Square Roll With Shadow

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  • Koopa Shell Bounce

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  • Bounce Back Warp Portal
  • u/tomxor
    :P are you going to reconstruct your game in 140char chunks?
  • u/KilledByAPixel
    Now that I've made a portal, maybe we can pull the rest of the game through it.

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  • 240 character message and uncompressor!

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  • Unique Character Count #Tool

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  • 4 to 1 Dwitter Compressor - Up to 224 Characters! Read comments for instructions and limitations. #Compressor
  • u/KilledByAPixel
    How to use: Replace s with your code and it will throw the compressed version! To uncompress use t?eval(O+=W[V.charCodeAt(I/2)>>I++%2*5&31]):I=O=""
  • u/KilledByAPixel
    Limitations: Can only compress 32 unique characters, and some characters are not allowed including double quotes, I,O,W,and V.
  • u/KilledByAPixel
    The values for V and W can be replaced directly in the uncompressor to save space.
  • u/KilledByAPixel
    Example: s="for(c.width|=i=9;i--;)x.fillRect(400+i*99+S(t)*300,400,50,200)" compresses to t?eval(O+=";for(c.width|=9-)xlRe40+*S3,52"["𠒃񁔇񢖋񓗍񐇯򐃑񐙒򴵅򹋖񕷘󋢙򒭘󅪻󅮛󭫝򕠀".charCodeAt(I/2)>>I++%2*5&31]):I=O=""
  • u/KilledByAPixel
    Here's a more user friendly version on codepen: https://codepen.io/KilledByAPixel/full/JjPVO…

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