dwitter.net | KilledByAPixel (69504)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • save some space if your dictionary happens to contains "functio"

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remix of d/15800 by u/zooi

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  • Remixed for fullscreen goodness and color. 🌈⭐

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  • messing around

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  • Bounce Back Warp Portal
  • u/tomxor
    :P are you going to reconstruct your game in 140char chunks?
  • u/KilledByAPixel
    Now that I've made a portal, maybe we can pull the rest of the game through it.

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  • Unique Character Count #Tool

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  • 4 to 1 Dwitter Compressor - Up to 224 Characters! Read comments for instructions and limitations. #Compressor
  • u/KilledByAPixel
    How to use: Replace s with your code and it will throw the compressed version! To uncompress use t?eval(O+=W[V.charCodeAt(I/2)>>I++%2*5&31]):I=O=""
  • u/KilledByAPixel
    Limitations: Can only compress 32 unique characters, and some characters are not allowed including double quotes, I,O,W,and V.
  • u/KilledByAPixel
    The values for V and W can be replaced directly in the uncompressor to save space.
  • u/KilledByAPixel
    Example: s="for(c.width|=i=9;i--;)x.fillRect(400+i*99+S(t)*300,400,50,200)" compresses to t?eval(O+=";for(c.width|=9-)xlRe40+*S3,52"["𠒃񁔇񢖋񓗍񐇯򐃑񐙒򴵅򹋖񕷘󋢙򒭘󅪻󅮛󭫝򕠀".charCodeAt(I/2)>>I++%2*5&31]):I=O=""
  • u/KilledByAPixel
    Here's a more user friendly version on codepen: https://codepen.io/KilledByAPixel/full/JjPVO…

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  • I think fullscreen looks nicer

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  • Slow version of the other one.

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  • 240 character message and uncompressor!

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  • Smaller uncompressor, only takes about a second to boot up!
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  • u/tomxor
    Really need a larger charset though :/ I think 64 should be enough for most, which bumps it up to 6 bits, but that requires a lot more code to extract, might still be better than 184 though?
  • u/tomxor
    Nah, before even considering extra decompression code, 6 bits with 32 dictionary barely provides 192 chars, as soon as you start actually filling the dictionary with more you quickly go under 140 encoded chars. I think you hit the best balance for this method.
  • u/KilledByAPixel
    i think 5 bits is the sweet spot, it is definitely tough writing code that only uses 32 chars but maybe we can see some programs that would not otherwise be possible
  • u/DataMeta
    #hiddengem

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