dwitter.net | Joachim (51684)

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/20436 by u/tomxor

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  • u/tomxor
    Same concept of XY displacement, but X displacement needs to be inverted when a surface is aligned along Z to give the illusion of the light comming from the observer. Completely unrealistic lighting tricks.
  • u/deobfuscate
    I don't feel like I can make any more dweets with so many good ones like this roaming around.
  • u/danny@hille.dk
    This is just out of this world. #witchcraft
  • u/vain
    Just f*cking amazing! 😎

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  • bump mapping remix
  • u/Joachim
    Really nice #lighting
  • u/@noel
    Beautiful. I need to dig into this, to understand how this actually works.
  • u/rodrigo.siqueira
    Wow! Replace X^Y with X|Y to generate Sierpinski triangles. Replace Math.min with Math.max for a more dramatic effect. Remove |0 for improved golfing (a minimal visible effect on top alignment). Replace "t*1.2" with "C(i+t)*6" for the "water effect".
  • u/jellyedwards
    Wow that's amazing!!

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  • based on one of my older once...

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  • Stereographic Projection
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  • u/KilledByAPixel
    fillStyle can be slow when called this often (60,000+ times per frame), you can make a faster/smaller version in grayscale by removing the fillStyle and doing this x.fillRect(i,j,1,(z&w)/w)
  • u/danny@hille.dk
    uncompressed using grayscale and some other golfing tricks ->c.width=w=255;for(m=4e4;m--;x.fillRect(i,j,((C(a=Math.atan2(y,k))*w/d+t*w^S(a)*w/d+t*w)&w)/w,1))i=m%w,j=m/w,d=Math.hypot(k=i/w-.5,y=j/w-.3)
  • u/danny@hille.dk
    Great first Dweet, by the way :-)
  • u/@noel
    u/danny@hille.dk Thank you. Your solution is really nice. I am playing right now with it.

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  • Shadow Font
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  • u/deobfuscate
    Whoops, accidentally posted it twice.
  • u/cantelope
    |= isn't or-equal, it's the bitwise or, not an operational or... in the vein of a *= b, it performs the bitwise 'or' operation on the settee. e.g. a |= b is the same as a = a|b ...hope this helps :)
  • u/deobfuscate
    I messed around with it: 0|0 is 0, 1|1 is 1, and so on. But if both numbers are different, it returns the sum.
  • u/KilledByAPixel
    to clear the canvas you just have to do a math operation to the width or height, i use |=0 for some reason but you can use +=0 or -=0 or *=1 etc

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  • Formation and dispersal (remix)

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  • Galactic knot

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  • Orbiting Planets

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  • Nuclear reactions

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