dwitter.net | BuRRak (1702)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Orbiters

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  • u/BuRRak
    Nice! Looks quite similar to my dweet, d/7996 :D
  • u/iverjo
    You just taught me that c.width=-1; actually sets the canvas width to 300. Clever!
  • u/BuRRak
    300 is the default size of a canvas so giving a negative number will just reset it to defaults i guess
  • u/prplz
    iverjo: I give credit to u/jylikangas for the -1 width trick
  • u/prplz
    BuRRak: Thanks, same goal different approach :)

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  • Angry box worm

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remix of d/7978 by u/BuRRak

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  • Different implementation. Arc version in the comments below.

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  • Recreated it using circles

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  • Pseudo falling physics
  • u/iverjo
    Deserves more kudos :D
  • u/BirdsTweetCodersDweet
    changing the last part to ... **2*25makes it more realistic, with more gravity and even a little bounce at the end... Also, removing the W variable saves you a byte :P
  • u/jylikangas
    Actually you could use T in place of W and use it in place of every 20 to save 3 bytes. :)
  • u/katkip
    #physics

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function u(t) {

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  • Wireframe World

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function u(t) {

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  • Solar system. I was unable to make it with arcs, tho
  • u/iverjo
    Thumbs up for the P=(L,A,N,E,T) :D
  • u/katkip
    Awesome! that P=(L,A,N,E,T) easter egg is genius

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  • Better colours and full rows :D

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