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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • I can't name it. Ideas?

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  • Second attempt at an old school tunnel effect
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  • u/danny@hille.dk
    first attempt: d/23462
  • u/danny@hille.dk
    Javascript garbage collector is struggling, when you create a new ImageData at each run, which results in some nasty stuttering. t||(I=new ImageData... fixes this issue
  • u/magna
    This worked for me: I=x.getImageData(0,0,c.width=w=255,h=160) (no need for t|| check)
  • u/danny@hille.dk
    u/magna while getImageData does not hit the garbage collector quite as hard, it takes about 1.3 times longer to execute, wich amounts to 53 fps, while t||(I=new ImageData... runs at a constant 60 fps (on my old 2014 macbook pro :-))

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  • space shooter #game

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remix of d/23551 by u/mxfh

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  • https://www.dwitter.net/d/23557 so with some space for setting up other buffer view, it speeds things up when treating rgba Uint8Clamped Array as single 32bit value
  • u/mxfh
    wondering if we could store that buffer somwhere to do truly iterative fractal stuff
  • u/taupelink
    trippy!

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remix of d/23549 by u/tomxor

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  • u/danny@hille.dk
    I distinctly remember the grid to be blue... but all the youtube videos shows it to be purple... I think it's a conspiracy :-)
  • u/ullo
    i like
  • u/KilledByAPixel
    dweetabase updated! https://dweetabase.3d2k.com/
  • u/tomxor
    I can't find it now but I seem to remember reading about how emulated colours of amigas look different from real amiga video output. The emulators are probably just spitting out the RGB values and letting the host OS do the gamma etc. I suspect real amiga video output must have been a bit "coloured" which causes this difference.

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  • Centred, slightly better performance and resolution, animating... but black/white

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  • Xenobiology picture book #alien
  • u/taupelink
    wow!
  • u/rep_movsd
    It's just a sum of random fourier co-efficients - never expected this weird effect!
  • u/TGY
    this is like so amazing, you could build game out of it
  • u/rep_movsd
    Yeah - something like pokemon - people collect random creatures and pit them against each other, and some way to combine them

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  • Kids on swings remix "weeee!"
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  • u/danny@hille.dk
    where data is an array of 1 and 0 ex: [0,0,0,0,0,1,1,1,1,1,0,0,0,0,0, 0,0,0,1,1,1,0,0,0,1,1,1,0,0,0, 0,0,1,1,1,1,0,0,0,0,1,1,1,0,0, 0,1,1,1,1,0,0,1,1,1,0,1,1,1,0, 0,1,0,0,0,0,1,1,1,1,1,0,1,1,0, 1,0,1,1,0,0,0,1,1,1,0,0,0,0,1, 1,1,1,1,1,0,0,0,0,0,0,0,0,1,1, 1,0,1,1,0,0,0,0,0,0,0,0,1,1,1, 1,0,0,0,1,1,1,1,1,1,1,0,0,1,1, 0,1,1,1,0,0,1,0,1,0,0,1,1,1,0, 0,0,1,0,0,0,1,0,1,0,0,0,1,0,0, 0,0,0,1,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,1,1,1,1,1,1,1,0,0,0,0]
  • u/danny@hille.dk
    I know it's not the most elegant solution, but I stick to the mantra "If it works, it aint stupid" :-)
  • u/danny@hille.dk
    #pixelart
  • u/KilledByAPixel
    #swing

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