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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/12355 by u/cantelope

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  • Show more comments…
  • u/pavel
    Err, between -1 and 1, and this makes the top and bottom panels.
  • u/cantelope
    I see some gathering of points in the middle of the top and bottom panels, but other than that, a faithful reproduction. kudos!
  • u/pavel
    I use polar coordinates, even though the radius is uniformly random that results in more dots near the middle :/
  • u/iverjo
    #cube #d3

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remix of d/9898 by u/Noah

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  • with the same methods as the trinity doughnut, now that i learned some of them i got my 149 doughnut to 135
  • u/Noah
    a=C(Z=t*20),b=S(Z),d=891,o=594+a*99,j=d-b*99,x[G="fillRect"](j+C(t)*198,o+S(t)*198,5,5),x[G](j,o,5,5),x[G](d+C(t)*297,594+S(t)*297,5,5)

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remix of d/11455 by u/pavel

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  • Black Hole
  • u/pavel
    Deleting %(2*Math.PI) works in Chrome but not in Safari.
  • u/pavel
    Notice that the radius does not change with time. The inward motion is achieved by drawing a smaller radius square next to where the larger radius square was a frame ago.
  • u/pavel
    If the squares were numbered you'd see that the numbers jump around every frame.
  • u/pavel
    I've made an explanation dweet d/11488

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  • Rusty layers

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  • Multiple cursors

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  • Floating squares

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