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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/16940 by u/Xen

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  • remix chain 5 :/

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function u(t) {

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  • Plasma

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  • u/RealPeha
    replce n=1n with n=298920113425364710945174063024706852152542710199330592361698597004398237564819274733809743286995040508625544045599914148306975349205170331327990092162622845060716316131482904783234114235259416266981897762228827573502182291952479983792930642903749180695276008523282874249556440918466966543070395845482640338651942699940654855964713871768743109413500862200207215130145998180896538482727172275023699754589752921382513770704325997420957142233003912029498853747412052251315575533767378698446922961613878858196304519318085200678495996088486352388096n
  • u/katkip
    WOOW
  • u/aleamb
    #math #graph #pixel
  • u/384.cz
    #cheating

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remix of d/13388 by u/katkip

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function u(t) {

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  • tiles v.9
  • u/lewdev
    Wow, trippy. Depending on how you look at it, it could be moving sideways quickly or slowly downward left and right.
  • u/AmoreFS
    beautiful

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function u(t) {

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  • patterns

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  • Chasing dinosaurs

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  • rotating square
  • u/Ghoust
    does anyone know a better way of doing this?
  • u/danny@hille.dk
    I'm not sure it's better, but this another way: c.width+=0; x.translate(960,540); x.rotate(t); x.fillRect(-250,-250,500,500)
  • u/KilledByAPixel
    for(c.width|=i=4;i--;x.fill())x.arc(960,540,500,a=i*11+t,a)
  • u/rodrigo.siqueira
    I like this 3D rotation: x.fillRect(700,300,400,400) ; c.style="transform:rotate3d(1,5,2,"+t*2+"rad)"

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function u(t) {

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  • Pixel Melt 🔎🖍️

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