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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/23069 by u/Tekmap

function u(t) {

}//
135/140


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  • Cirrus ribbon

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function u(t) {

}//
118/140


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  • Hum, hi? I have no idea what I'm doing

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function u(t) {

}//
125/140


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  • u/SophiaCristina
    Cool! You guys are making me addicted to this website. I'm new and still have to learn lot of the cool tricks. Nice to know about this "c.width|=", i'm still using a number to clean the canvas... :p

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function u(t) {

}//
128/140


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  • per donbright's suggestion... :D
  • u/cantelope
    mouse Y position controls resolution
  • u/donbright
    lol surely there is more we can do
  • u/tapgiles
    Cool! Some of the lines seem thicker, and some seem fainter. Is there an overdrawing issue, perhaps?

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function u(t) {

}//
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  • GLITCH ~ Video Compression Glitching

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function u(t) {

}//
140/140


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  • Will the race track ever end?

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function u(t) {

}//
118/140


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  • sin+cos

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remix of d/3677 by u/magna

function u(t) {

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  • just wanted to enjoy it in 60 FPS..

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function u(t) {

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function u(t) {

}//
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  • u/scottglz
    Can reduce this down to 118 w/ with(x)fillStyle=hsl(${t*40%360},100%,50%),beginPath(),arc(t*1e4%1920,0,100,0,7),fill(),drawImage(c,0,0,1920,1123.2)

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