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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • I didn't know with() let you do stuff like this.

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Xor
remix of d/22643 by u/Xor

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  • Better Bit Tree

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Xen
remix of d/203 by u/chunnoo

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  • test for mmastrac ;-)

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remix of d/1080 by u/francis

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  • u/donbright
    i really like this one... the way it works is really interesting, variable size "pixels" plus blur
  • u/Agnes
    Wait whoops, I just realised the filter doesn't do anything because I apply it before I reset the canvas in the first for loop. The blurry effect is just from the variable-sized pixels. Interesting?

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function u(t) {

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  • u/miratcan
    what is $ for?
  • u/magna
    x.fillCube()
  • u/rep_movsd
    ${x} surrounded by backticks is ES6 javascript syntax - it puts the value of x in the string
  • u/Agnes
    ${} is usually more characters than string concatenation, but if you're doing mathematics in the expression (like "(a/Z/20)-i%4*9" here) you end up needing to surround it with so many parentheses if you're doing string concatenation that template strings are handier.
  • u/Agnes
    ${} is usually more characters than string concatenation, but if you're doing mathematics in the expression (like "(a/Z/20)-i%4*9" here) you end up needing to surround it with so many parentheses if you're doing string concatenation that template strings are handier.

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function u(t) {

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  • 3D Modeling Tool 🪑 Replace F with your own function for XYZ!

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gpg

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function u(t) {

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