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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/taupelink
    Varying alpha inversely with brightness can create interesting effects. Here, it varies with t as well. This contributes to the texture of the river. Again, I came across this formula by trial-and-error.
  • u/taupelink
    So that's how I ended up with a red bridge across a river. An inky shadowy red river bridge, if you will.
  • u/taupelink
    (sorry about the repeated comment above...if a moderator could delete those, and this request comment, that'd be great. Thank you!)
  • u/taupelink
    More about how the q**-t works: the taller, brighter blues are more transparent. The shorter, darker ones stand out more, appearing as dark horizontal lines.

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  • Art-1

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  • better triangle wave function: F=m=>Math.abs(1-m%2)*2-1

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  • u/taupelink
    k*X,k*Y: the X- and Y-coordinates of the upper left-hand corner of the rectangle, scaled by a factor of k.
  • u/taupelink
    k/5**t: the width of the rectangle, which decreases exponentially over time. This can provide texture at different scales, including fine-grained detail.
  • u/taupelink
    i: the height of the rectangle, equal to the index variable. The height of each rectangle is proportional to the red component, indeed to every component; so, for the 120 rectangles that are drawn in any given frame, some are tall and bright, some short and dark.
  • u/taupelink
    A blog post on this dweet is up: https://medium.com/@taupelink/elements-of-a-…

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remix of d/23765 by u/New_Core

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