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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • There's potential in the A=[...new Array(w=1920).keys()];A.forEach(...) method.
  • u/prplz
    It takes less characters to do a backwards for loop. for(i=w=c.width|=0;i--;)code
  • u/prplz
    d/7165

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remix of d/4740 by u/E-Mouse

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  • u/M1T0
    This one looks really nice

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remix of d/7149 by u/dwardu

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  • Charging animation speed is now constant… and program is 5 chars shorter.

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akm
remix of d/7151 by u/prplz

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function u(t) {

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  • u/AnnanFay
    Laptop only?
  • u/dwardu
    Works on mobile/laptop, but on desktop appears as “100% & charging.” I would have liked to tackle this by modifying the expression to “ℓ<1&&b.charging?t%ℓ:ℓ”, but I couldn’t find a way to reduce a further 5 characters!
  • u/dwardu
    Could be written as “ℓ<1&”, so 4 characters really.
  • u/AnnanFay
    Hmm, on desktop-windows-firefox I'm just getting "navigator.getBattery is not a function"
  • u/AnnanFay
    Ah, this would explain it: "From Firefox 52 onwards, the Battery Status API is only available in chrome/privileged code."
  • u/dwardu
    Yes, after your comment I did some research and made this discovery too.

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akm

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  • u/BirdsTweetCodersDweet
    Why the square?
  • u/dwardu
    It’s a real-time plot of Frames-Per-Second vs time; if it’s looking like a rectangle/square, it’s because your FPS is constant.

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