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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Interesting spiral effect with rotating arcs

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  • #randomremix no 16 - it's a pyramid with circles swirling about it.. isn't that obvious?

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  • Geometry Morph V2
  • u/KilledByAPixel
    With some tricks to ease the rotation, and keep it vertically symmetric, plus color.

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  • Just a simple little plaything

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  • This is your PRNG distribution (let it run)

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  • Circle Wave Squared
  • u/KilledByAPixel
    I figured out the circle wave looks really good with an evenodd fill. Also, you can change the 4 in j=4e3 to change number of layers, and toggle between filled or not if even/odd
  • u/joeytwiddle
    Makes me think of a Fourier series d/4003 but in polar coords
  • u/katkip
    This is cute
  • u/Toby
    Beautiful!

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Xen
remix of d/14852 by u/Xen

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  • Dweetnosis

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  • u/KilledByAPixel
    This one was fun because I found a way to combine the loops and hide the start/end gap that removes the need for a beginPath. Freeded up enough space for background color, or something cool in a remix.
  • u/aleamb
    yeah!
  • u/pavel
    Buggy in Safari. Jagged things sticking out, i think from the line end-caps, also breaks after a while because you didn't wrap-around the angle in arc.
  • u/pavel
    Huh, actually both issues are resolved by modding the arc angle by 2*pi
  • u/KilledByAPixel
    Explanation for how it works at http://frankforce.com/?p=6597

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