dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Paint! Works best in fullscreen, unfortunately I can't fit detection of mouse button to toggle painting (also not sure how, without two more event handlers…)
  • u/Kalanchoe
    Nice! moveTo is unnecessary if you already have beginPath and lineTo; c.offsetWidth/1920 and c.offsetHeight/1080 are both equal to about .2958 (at least on the desktop): https://www.dwitter.net/d/809
  • u/FireFly
    Won't c.offsetWidth and c.offsetHeight change when the user goes fullscreen? I wanted to support both not-fullscreen and fullscreen equally well. Good point about moveTo!

Please log in (or register) to comment.

remix of d/431 by u/lionleaf

function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Avatars have been added! They are fetched from gravatar.com based on your email, so register there to get one. Thanks to u/sigveseb for the implementation :)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Another Sierpinski fractal, this time generated via a RNG method.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
sfz
remix of d/1479 by u/sfz

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Snowflakes with gravity acceleration and parallax
  • u/sfz
    err, depth that is, small ones fall slower as if they're further away :P
  • u/joeytwiddle
    #snow I think it's fair to call that parallax, just vertical

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/1668 by u/sawaxon

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Run

function u(t) {

}//
127/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/Run
    The internet is a series of tubes. This is the opening of just one of them.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
117/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
99/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
74/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/iverjo
    Some interesting moirè patterns there
  • u/donbright
    resembles 'circles and squares' fractal a little bit

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page