dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Saved 9 more... although it decodes at 1 bit per second !!
  • u/tomxor
    Decoder now = 90 chars, leaving 50*20/7 = 142 chars of content yay! +2 chars
  • u/tomxor
    To break even with 184 chars, 184*7/20 = 67 20bit chars, leaving 73 for decoder, not sure this is possible :/
  • u/tomxor
    ... I guess 1bit/s is just not good enough for the internet of the 21st century XD

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/15743 by u/katkip

function u(t) {

}//
125/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Unpacked and simplified (for better or worse)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • First Dweet

Please log in (or register) to comment.


function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Saved another 7 chars (I think) from the uncompressor!
  • u/tomxor
    Oh neat, 8 i think, I thought of moving _ directly into it's reference, but combining it with the condition is way better.
  • u/tomxor
    This has also past the threshold at which d/9207 stops reducing (even when moving _ back into a reference.)
  • u/KilledByAPixel
    I think it might be possible if the data was packed tighter, maybe we can do better then 7 bits per char
  • u/tomxor
    yeah i've been secretly thinking this but haven't come up with anything particularly amazing yet... you only actually need 6.75 bits if you ommit the lower 32 control chars including space and tab, but it's too messy to mix in the combinations from other chars, probably need to lose some useful chars too.
  • u/tomxor
    I meant tab and newline not space, both of which are pretty useless for dweets.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Raining Rainbow

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Another remix

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • woah
  • u/katkip
    you can remix projects, don't need to copy them

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Kind of a 3-D effect

Please log in (or register) to comment.

Loading...
Next page