dwitter.net | #default

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Clean Long Trails #Default - demo of technique to fully fade off trails

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
124/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • conga bump #default #dance (the first version was missing something)
  • u/pavel
    shouldnt they get thinner in the back, not wider?
  • u/pavel
    Here is a rough starting point using real orthographic projection for(c.width|=i=9;i--;x.fillRect(960+2e3*S(a)/z-s/2,540+2e3*y/z-s*2,s,4*s))y=S(i+t*39)/99,z=3+C(a=i/8+t),s=99/z
  • u/BriSeven
    they get thinner at the edges and shorter in the back. the fatter appearance is an optical illusion from the perspective
  • u/BriSeven
    i imagine them as thin sheets of material rather than as cylinders.
  • u/BriSeven
    it would probably look better if the front and back had the same aspect ratio but there’s only room for so many sine/cosine functions

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
123/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
99/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • The bars don't move

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/sigveseb
    :D
  • u/katkip
    Aesthetic
  • u/pavel
    Ohh the white line is gloss! It is much more apparent in this static version. Looks nice.
  • u/KilledByAPixel
    yes, a free way to fake gloss, it would look better here if the gloss moved too but i ran out of space

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • #default super blur creates a smooth color effect

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/17584 by u/New_Core

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page