dwitter.net | #collision

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
show FPS hide FPS share fullscreen

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

show FPS hide FPS share fullscreen

function u(t) {

}//
125/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • katkip: not golfed c.width*=1;if(t%8<.2){q=[];for(i=9;i--;)q.push([400+i*100,400,1])} for(i of q)x.fillRect(i[0],(i[1]<880?i[2]+=Math.random():i[2]*=-.9,i[1]+=i[2]),50,200);
  • katkip: #bounce #bouncy

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
114/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

You've reached the end.