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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • u/davidsharp
    swap .7 for speed, for crazy things like:with(x)for(i=n=90;--i;)F=(f,m)=>Math.abs(m-t*.4*f(i*1.5/n)*2e3%(2*m)),font='90px a',fillText('🌚🌝🍀'.substr((i%3)*2,2),F(C,1920),F(S,1e3))
  • u/micahcowan
    Using u/magna's [...font] trick in d/8783, and removing an extra invisible character that appears in the list of balls (VARIATION SELECTOR - its absence may change the ball look for some people? didn't for me), it became possible to restore the screen-clearing. with(x)for(c.width|=i=n=23;--i;)F=(f,m)=>Math.abs(m-t*.7*f(i*1.5/n)*2e3%(2*m)),fillText([...font='90px ⚽🏀🏈'][5+i%3],F(C,1920),F(S,1e3))
  • u/davidsharp
    That's a really neat trick 👌

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)