dwitter.net

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • uncompressed: for(p in x)this[p[0]+p[6]]=p;x[fc](0,0,q=c.width=c.height=98,q);for(x[gC]='lighter',i=20;i--;s=2**i)i>5?x[fc](S(t)*55+i*6,40,4,9,x[fy]=hsl(${i*39},39%,2%):x[da](c,-s,-s,b=q+s*2,b)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/8422 by u/Agnes

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Re-make of d/8422 with the "u" variable re-named "d" (having a variable named "u" breaks your dweet in most views)... interestingly, this violates the new cross-domain content policy!
  • u/BirdsTweetCodersDweet
    Could it be the toDataURL() ?
  • u/Agnes
    I think we realised it's not actually the cross-domain policy breaking it but something else. The console errors are when you try to load corrupted PNG data, which this produces pretty often.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Demonstrating the power of radial gradients.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/9154 by u/f8f82804

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/9163 by u/f8f82804

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
Xen
remix of d/9171 by u/New_Core

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
Xen
remix of d/9195 by u/katkip

function u(t) {

}//
112/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/9160 by u/f8f82804

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rainbow marble with Phong lighting #3d #pbr

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/9165 by u/DataMeta

function u(t) {

}//
107/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • endless urbanscape
  • u/zanella
    Replace v with v%1080 in the fillRect call and it will redraw itself over and over again. ;)
  • u/DataMeta
    Not sure what you mean - it already re-draws. Hence the 'endless' :P
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/DataMeta
    No worries :]

Please log in (or register) to comment.

Loading...
Next page