dwitter.net | walsh9 (5092)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • fullscreen recommended

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
110/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • We can get a lot more decimals with Ramanujan, but I couldn't make it fit in a 140bytes
  • u/donbright
    c.width|=M=Math;(26390*n+1103)/M.pow(396,4)
  • u/donbright
    oops sorry wrong textarea!!!!
  • u/donbright
    so uhh looks like Ramanujan maxes out the JS floating point type after about n=4
  • u/donbright
    unless u calc pi using an 'nth digit' formula i guess.......
  • u/Pyrofoux
    Yep, that's what I meant by "more decimals" :)

Please log in (or register) to comment.


function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Old school plasma effect

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
102/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/FireFly
    I would love an explanation or pointer about the maths going on here… in particular I don't understand why the 1.56 constant for the b= is so sensitive. It looks like an approximation of π/2, but all of π/2, 1.57 and 1.5 behave vastly differently/more chaotically. So what's the relationship between these numbers/how is 1.56 derived?
  • u/tapgiles
    What the... @.@ Looks so detailed!
  • u/joeytwiddle
    Some other constants with similar behaviour: 1.17, 2.34, 3.12, 3.51, 3.90, 4.68, 6.24
  • u/joeytwiddle
    And a few with different behaviour: 3.08, 6.05 (!), 6.35

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
dh7

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/iverjo
    Nice halftone smoke. This technique deserves more attention, in my opinion

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Dislocation #4

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
129/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • fake perlin noise

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/1093 by u/sfacci

function u(t) {

}//
108/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page