dwitter.net | tactical_retard (34862)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Northern lights at the horizon

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rolling Hills
  • u/rep_movsd
    WIndows XP wallpaper
  • u/rep_movsd
    #landscape #nature
  • u/firegodjr
    Didn't realize when making it, but it turns into an earthquake after a bit. Especially if the framerate dips
  • u/firegodjr
    135: x.drawImage(c,0,u=u?0:9,1920,m=1071) for(i=99;i--;)x.fillStyle=R(u?0:i*4,u?99+i:m,u?0:m),x.fillRect((1+(u?C:T)(t+i/20))*960,u?m:0,99,9)

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Horizon

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • they look wavy zoomed out but they are straight #illusion
  • u/rep_movsd
    Nice - after staring a bit they look like ropes
  • u/ciaccodavide
    when I scroll I can see some vertical lines and if I squint my eye I almost see a grid

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
115/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • shaded stack

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Parallax Mountains ⛰️
  • Show more comments…
  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P
  • u/vain
    Very cool and smooth paralax landscape

Please log in (or register) to comment.


function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Alien spaceship
  • Show more comments…
  • u/danny@hille.dk
    z=c.width=w=180;for(m=2e4;m--;d=(r=(X=i/w*4-2)*X+(Y=j/w*4-1.2)*Y)>1?0:C(r)/9,z=T(X/d-t*9+C(Y/d+t*9)))x.fillRect(i=m%w,j=m/w,z,2/z)
  • u/danny@hille.dk
    z=c.width=w=180;for(m=2e4;m--;d=(r=(X=i/w*4-2)*X-(Y=j/w*4-1.2)*Y)>1?-.04:C(r)/9,z=T(X/d-t*9+C(Y/d+t*9)))x.fillRect(i=m%w,j=m/w,z,2/z)
  • u/danny@hille.dk
    z=c.width=w=180;for(m=2e4;m--;)x.fillRect(i=m%w,j=m/w|0,1/z,z),d=(r=(X=i/w-.5)*X+(Y=j/w-.35)*Y)>.4?0:C(r)/9,z=C(X/d-t*9)*S(Y/d+S(t)*9)
  • u/ciaccodavide
    wow!

Please log in (or register) to comment.


function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Landscape Generator from Space Huggers, my JS13k game

Please log in (or register) to comment.

Loading...
Next page