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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • 3D fly, perspective, fog effect, emboss. I just deleted random code, changed a few parameters and got this as result.

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  • Helicopter #cavern explorer

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  • Blue and Red objects

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  • Waves and Particles

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  • u/LTVA
    Hello. I want to use this code in my future game as generator of the part of the background. Also I would try to modify it slightly so generation would be partially random and big "skyscrapers" will have more details (2-color grid representing windows)

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  • Sinclair ZX Spectrum #tribute RIP Sir Clive Sinclair

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  • Cover of "Computers And Automation And People" magazine, January, 1973. I was able to recreate the image based on a small description (in page 5): "Front Cover Picture: The front cover drawing, called "Phropase", was produced by an Algol 60 program, drawing straight lines ax + by + c = 0, where a, b and c were "stepped arithmetically in nested loops". The computer used was an ICL 1904A, driving a Calcomp 1934/6 plotter. The programmer artist is Nihan Lloyd-Thurston.

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  • Exploring Gond's cave (based on Vanguard #Atari #game)

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  • u/TGY
    I don't think you need "var" there. It works fine without it :)
  • u/New_Core
    nice, and its 5 FPS faster with the "var" then without on my old machine.

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