dwitter.net | lionleaf (43235)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • I did one with ImageData but the skull didnt fit in. (it was faster but not fast enough to size it up).

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remix of d/1609 by u/sawaxon

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  • u/5Mixer
    Woah this is really cool. Sometimes it appears to be going in the reverse direction, because your eyes have no way of knowing, dope!

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  • Rainbow flower

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  • u/sigveseb
    very nice!
  • u/iverjo
    Cool :) This reminds me of a game "Zubwar" that I made when I was a kid

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remix of d/1589 by u/sawaxon

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  • kappapride

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remix of d/1580 by u/sawaxon

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  • Paint! Works best in fullscreen, unfortunately I can't fit detection of mouse button to toggle painting (also not sure how, without two more event handlers…)
  • u/Kalanchoe
    Nice! moveTo is unnecessary if you already have beginPath and lineTo; c.offsetWidth/1920 and c.offsetHeight/1080 are both equal to about .2958 (at least on the desktop): https://www.dwitter.net/d/809
  • u/FireFly
    Won't c.offsetWidth and c.offsetHeight change when the user goes fullscreen? I wanted to support both not-fullscreen and fullscreen equally well. Good point about moveTo!

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