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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 3

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 2

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 1
  • u/tomxor
    So long as the scene is static the camera can move, there is no technical difference from the initial one other than lowering the resolution of everything in order to increase the frame rate.

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  • Sunset Islands 🌅

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  • Photon-Mapping using a Random-March Scattering Model
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  • u/0x61
    [insert image of dribbling cat] We're not worthy. This is endgame
  • u/KilledByAPixel
    https://www.reddit.com/r/tinycode/comments/1…
  • u/joeytwiddle
    #stochastic #lighting #d3
  • u/ximavus
    Awesome but my laptop is lagging with it (its like 1Ghz CPU so yea)

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  • Just one more drop #blood
  • u/SockTaters
    Huh, the drops look red on my iPhone but brown in Chrome on Windows
  • u/tomxor
    It's going to be a CSS parsing difference for sepia(.6 in Webkit. Gecko and Blink's CSS parser allow values involving syntax with parens to be interpreted without explicitly closing e.g hsl(0 0 50 is another. AFAICT the spec doesn't explicitly say this is required, but nether does it say it's ok to not close parens.

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  • first to gues what game this is from is epic!

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  • black magic

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  • Floating colors

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