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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/20904 by u/lerc

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  • Night Flight

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remix of d/20936 by u/lerc

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  • Firework

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  • UV emissions from the Sierpinski sphere #sierpinski

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remix of d/23551 by u/mxfh

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  • https://www.dwitter.net/d/23557 so with some space for setting up other buffer view, it speeds things up when treating rgba Uint8Clamped Array as single 32bit value
  • u/mxfh
    wondering if we could store that buffer somwhere to do truly iterative fractal stuff
  • u/taupelink
    trippy!

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  • Why did the duck cross the road? To prove he wasn’t chicken.

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remix of d/23549 by u/tomxor

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  • Show more comments…
  • u/danny@hille.dk
    I distinctly remember the grid to be blue... but all the youtube videos shows it to be purple... I think it's a conspiracy :-)
  • u/ullo
    i like
  • u/KilledByAPixel
    dweetabase updated! https://dweetabase.3d2k.com/
  • u/tomxor
    I can't find it now but I seem to remember reading about how emulated colours of amigas look different from real amiga video output. The emulators are probably just spitting out the RGB values and letting the host OS do the gamma etc. I suspect real amiga video output must have been a bit "coloured" which causes this difference.

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