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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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}//
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  • Somewhat ambiguous because of implicit orthographic projection
  • u/13thptr
    (first dweet :D)
  • u/13thptr
    add |0 after i/w for a more solid look
  • u/lionleaf
    Nice! Glad to see you make a first dweet :D
  • u/jylikangas
    Welcome! Very nice 1st Dweet! Golfed to 131b -> c.width=w=400; with(x)getImageData(fillText(font="17px Hello",0,19),0,w,j=99).data.map((e,i)=>e&&fillRect(j*C(i%w/63-t)+j,i/w,3,3))
  • u/13thptr
    thanks for the nice comments ! u/jylikangas cool tricks but it seems like inlining fillText in getImageData won't work in FF :(

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remix of d/11518 by u/katkip

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remix of d/11517 by u/katkip

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  • u/katkip
    (it is a remix because it is Christmas related)

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  • Magical Winter Forest

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  • u/katkip
    Cool
  • u/magna
    #truchet
  • u/pavel
    with(x)for(i=c.width|=h=1.5708;j=i-->>5;stroke())setTransform(9,0,0,9,(i&30)*81,--j*162),beginPath(rotate(h/(1+1e9**S(t+(i>>1)*(j+1))))),arc(p=i%2*18-9,p,9,a=2*h*i,a+h)

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remix of d/11472 by u/cantelope

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  • k=[4 bits for y][4 bits for x][3 bits for hexagon vertex]
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  • u/pavel
    d is horizontal offset, even rows are offset from odd rows. Using +4*t&1 to explicitly cycle the animation every second instead of implicitly cycling every 2 seconds. Longer cycle leads to z<0 and glitches or hexagons that don't reach the camera.
  • u/magna
    Wow!
  • u/aleamb
    awesome!!!
  • u/pavel
    #uncompressed with one plane

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remix of d/11437 by u/katkip

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  • u/Qwitter
    seems backwards to me, but its awesome.

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remix of d/11432 by u/pavel

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