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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • Andromeda ?

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remix of d/24443 by u/vain

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  • [vn-04] Dwittroid R-1337 - by va!n
  • u/vain
    Wanted to save some more (1-4) chars by changing this: x.F=x.fillRect;with(x) ... but i can't get it work... n-joy...
  • u/joeytwiddle
    You could do i=8,x.F=fillRect to save 2 chars. Hope I'm not too late!
  • u/vain
    eval(unescape(escape󪼽󨼮󭽩󩍴󪌽󜜶󜌻󨜽󤼨󭌪󜼩󚬷󞽸󛭆󟝸󛭦󪝬󫍒󩝣󭌻󭽩󭍨󚍸󚝦󫽲󚍩󟜸󞽩󛜭󞽆󚌹󛝧󚬳󛍧󚬱󝜬󜜷󚽧󚬶󛌱󜼫󩼪󞜩󚝧󟝩󙬱󛍡󟜭󨜬󡬨󩼪󜼰󛌱󝬬󝜬󜜳󚽡󚜬󡬨󜜸󛝧󚬶󛍬󟜳󞌬󝜬󜬰󚽡󚜬󭬽󫌯󚌴󛜨󭌫󪜯󜬩󙜴󚜬󡬨󜌬󫌫󭬬󪼬󭬯󫌩󛍦󪝬󫍔󩝸󭌨󙽒󛜱󜼳󝼧󛍬󛍬󚜻.replace(/u../g,'')))

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remix of d/18033 by u/New_Core

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  • monkey parkour

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function u(t) {

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  • Dancing fragments

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  • pentagon spiral

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remix of d/24377 by u/Cloud

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  • u/taupelink
    #waitforit
  • u/taupelink
    I really just kind of stumbled on this effect. I started out trying to animate d/24361, but then I forgot to clear the screen with each loop execution, and I noticed shadows forming...
  • u/taupelink
    ...and it turns out there's something about the way that X=1+S(m),Y=S(m*m--) do NOT function as pseudo-random formulas in this dweet. If you replace the X formula with X=2*Math.random() you just get noise....
  • u/taupelink
    Maybe what's happening is that locally, the width and height formulas act like piecewise-continuous trigonometric functions. Hence the curvy-yet-segmented little shapes.

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remix of d/24283 by u/magna

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function u(t) {

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  • Koch Snowflakes ❄️

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