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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • playing with DOM (no
  • u/hg
    Nice DOM tricks.

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  • u/FireFly
    This one is cool, it's dependent on aliasing artifacts due to limited float precision, yeah?
  • u/recursive
    Pity "Float32Array" is the only way to convert to single precision. Or is it?
  • u/recursive
    I guess it's not. I've reproduced it without using Float32Array pixel for pixel using mantissa manipulation. https://www.dwitter.net/d/1990
  • u/donbright
    awesome studies of fp

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remix of d/1937 by u/Niklas

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remix of d/1853 by u/sebbert

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remix of d/1855 by u/scottglz

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remix of d/1865 by u/joseprio

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  • As with 1857 this is an attempt to show the relation between Binary Quadratic Forms and the Circles and Squares pseudo fractal and Moiré pattern. This takes the basic ingredients of the Quadratic Form, x*x, y*y, and 2*x*y, and mixes them together, but slowly varies the amount of each ingredient over time with the Sine function. It is possible to see how all variations of the Quadratic Form result in similar patterns, transitioning from crcles to ovals to hyperbola patterns. Inspiration from this site and NJ Wildberger's rational geometr, Paul Bourke's http://paulbourke.net/fractals/circlesquares/ and Santiago Zubeta

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  • playing with isometric coordinates

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  • Turns out you can’t fit Breakout into 140b :D

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