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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • hover your mouse

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function u(t) {

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  • "We all float down here." 🎈

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  • Growing from darkness #plant

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function u(t) {

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  • Main eye

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  • Manifold

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function u(t) {

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  • u/KilledByAPixel
    You can use this technique to make soft round circles, donut shapes, and probably more.

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  • u/Undefined
    c.width|=0;for(i=n=19;i--;)Y=C(t*3+(i+n)%n),x.fillStyle=R(Y*250),x.fillRect(0+i*99,540+S(t*3+i)*300,99,Y*120) - Golf your code, 110
  • u/Undefined
    108 if you remove the unnecessary 0+
  • u/Xen
    for(c.width|=i=n=98;i--;x.fillRect(i*n,540+S(t*3+i)*300,n,Y*n))x.fillStyle=R((Y=C(t*3+i+n%n))*250) 98bytes with tiny tweak

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  • Different Kind
  • u/KilledByAPixel
    Looks cool but your dweets are freezing up the site, sorry but I had to remove your last one!
  • u/solendil
    Hey Ciacco, beware of this algorithm: the diminishing radius of circles must fit exactly the remaining space, or the algorithm spend its time searching... even with optimal params, complexity of putting nth circle is a power of n

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function u(t) {

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  • High Road

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