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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • KilledByAPixel: #Starfield in 57 bytes! Slow draw but it will eventually fill in. Thanks to username for removing the parens, plus another byte gained by sacrificing draw speed.
  • KilledByAPixel: Sorry for the incredibly slow draw speed!
  • KilledByAPixel: You may be wondering how the stars have different brightness without any code to set color or alpha. That's a very good question...
  • DataMeta: Reminds me of automated laser sintering

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)