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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/sigveseb
    Nice, is the compression worth the bootstrap overhead?
  • u/iverjo
    Crazy stuff. How does it work?
  • u/3bl3gamer
    No, it does not. Decompressor doubles characters number, but takes 75 characters by itsef. So no profit, just making some unreadable code even more unreadable :-)
  • u/3bl3gamer
    It works by converting N utf-16 characters to N*2 bytes and then converting this N*2 bytes to N*2 utf-8 characters. This N*2 characters is JS code.
  • u/iverjo
    A for effort

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function u(t) {

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function u(t) {

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remix of d/276 by u/iverjo

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  • I name it "morphalicious" :P

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remix of d/230 by u/3bl3gamer

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  • 3bl3gamer more of them :D

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function u(t) {

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function u(t) {

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remix of d/308 by u/b4rc0ll0

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  • u/b4rc0ll0
    it's the same , i compute a random orientation for the velocity and than apply S and C of it to the point
  • u/iverjo
    b4rc0ll0: This dweet doesn't use S and C. Instead it has variables U and V for horizontal and vertical speed respectively. This makes the speed dynamic. Interestingly, this technique also yields more diagonal motion.
  • u/Zolden
    oh, nice to know someone had similar idea
  • u/iverjo
    #random

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