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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Maze Growth 2.0 (can be restarted)

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  • Platform Runner Game - Click to Jump!

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  • u/rep_movsd
    If you stare a bit, you see white lines completing the circles - an optical illusion
  • u/danny@hille.dk
    save 9 bytes for(i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+130*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+130*S(a),d,d))p=i/120|0,d=i%120/9
  • u/danny@hille.dk
    120/9 = 40/3
  • u/danny@hille.dk
    129 bytes -> for(m=120,i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+m*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+m*S(a),d,d))d=i%m/9,p=i/m|0

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  • Real time emoji clock

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Xen

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  • -[𝗗𝘄𝗲𝗲𝘁-𝗘𝗹𝘂𝗱𝗲𝗿]- Move mouse to evade enemy. #game
  • u/yonatan
    really good! and pretty
  • u/Xen
    thank you, closest to my original idea that bytes would allow, only thing i would change is more enemies and faster blur
  • u/DataMeta
    noice noice! #interactive

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  • a poltergeist steals a slice of #pumpkin pie extremely slowly
  • u/jellyedwards
    the journey from ~300 chars to 140 is tough!
  • u/jellyedwards
    could've shaved off a couple more bytes and have it work in Safari too:
  • u/jellyedwards
    h=32 with(x)for(k=c.width=512;k--;beginPath(fill(ellipse(a,b,99,h,0,2,1,j))))fillStyle=hsl(${i=h+k%h},99%,50%,moveTo(a=256,b=i+(j=k<a)*t)
  • u/jellyedwards
    h=32,with(x)for(k=c.width=512;k--;beginPath(fill(ellipse(a,b,99,h,0,2,1,j))))fillStyle=`hsl(${i=h+k%h},99%,50%`,moveTo(a=256,b=i+(j=k<a)*t)
  • u/Xen
    slowly is how they always steal it :-(

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remix of d/10191 by u/yonatan

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  • Moiré Fish 🐟

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  • Moiré Ripples

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