dwitter.net | Purpzie (220)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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function u(t) {

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  • slowly fills the entire screen
  • u/sharpaxee
    Thank you for your comment i wont have to watch the whole thing.

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function u(t) {

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  • corruption

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function u(t) {

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remix of d/10296 by u/Purpzie

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  • wanted to use (1+S(t)*C(t)) instead of (1+C(t)) but oh well

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function u(t) {

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remix of d/10207 by u/Purpzie

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  • same as before but now it's WITCHCRAFT.

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function u(t) {

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function u(t) {

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  • i know nothing about this lmao, never played with canvases before
  • u/BirdsTweetCodersDweet
    c.width+=0 for(i=10;i--;)x.fillStyle=R(125,i*25,200,.75),x.fillRect(i*100+T(t*(i/10))*100,S(t*2)*100+250,100,100) -- your code can be shortened down to 113 bytes. In this example, it might not mean much, but for bigger dweets shortening code like this is crucial. If you'd join our discord chat, we could teach you some more tips and tricks like these ;)
  • u/BirdsTweetCodersDweet
    Also- that there is a newline, not a space...
  • u/Purpzie
    Thank you!! I'm way new to this but seriously, thank you for the tips.
  • u/Purpzie
    Heck, the invite is expired...

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function u(t) {

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  • u/prplz
    Looks like d/7849
  • u/Purpzie
    Oh heck yeah I forgot to credit you, I was trying to write something similar while using yours as a reference for practice

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